Get a Life: Students Collaborate in Simulated Roles
Virtual reality provides a shared online universe in which students can play to learn.
by Laila WeirWhen the Whypox -- a plague that causes the afflicted to break out in red spots -- hit, residents had to go to the Center for Disease Control to learn about the epidemic. When the WhyFlu went around, those who got vaccinated were protected. But as new viruses escape from a biotechnology project, residents must scramble to develop new vaccines.
Then there was the deadly red tide, which prompted locals to take water samples to the Oceanographic Institution in an attempt to find solutions. And when Hurricane Alice landed, residents took a crash course on the impact of global climate change.
Generation Why
Such is life in Whyville, a Web-based virtual world that provides inquiry-based education for middle school students. Created by University of Texas professor Jim Bower -- a former professor at the California Institute of Technology and founder of CalTech's Pre-College Science Initiative -- Whyville looks and feels like a game to the kids who use it. For teachers, it is one more tool for delivering lessons in a package that delights their students.

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